Learn how to bring even simple characters to life.
So far, my Into Motion course has focussed on short, simple, exercises to explore how to apply the twelve principles of animation within Blender.
In the next lessons, however, we’ll be taking the complexity up a level. Whilst we’re still working with the very simple toadstool character, we’ll be combining elements of what we’ve learnt so far into a longer piece of animation which really starts to breath life into our little toadstool.
I demonstrated, in a previous lesson, how the use of anticipation can make inanimate objects appear to be moving by themselves. But, when it comes to creating the illusion of life, this really is only the first step.
For me, an animated character only truly feels alive once I can see it thinking.
How this thought process is portrayed will obviously depend upon the type of character and the situation, but it’s something which can be achieved even with characters as simple as the toadstool.
This is just one of the topics we explore in my latest lesson, which focusses on the blocking stage of a longer piece of animation.
Then, in the next lesson, I’ll show you how to take your blocking and create a final polished piece of animation.