3D render of a penguin

Master the Mechanics of Animation

Bring believable characters to life within Blender. Learn the professional techniques which will transform your animation, in just twelve weeks.

Watch the introduction
3D render of a penguin

The magic ingredient

As animators, we want to create the illusion of life. But, if our character's movement lacks believability, the spell is broken.

Mastering convincing body mechanics is crucial if you want to keep that magic alive.

You'll then be able to layer on personality, and performance, giving you the power to truly captivate your audience.

Using blender on a display tablet

What if you could unlock the secrets of professional quality body mechanics animation, within just twelve weeks?

Enroll Today

Far beyond the basics

A 3D Rockhopper Penguin

Into Action is a programme which takes you far beyond the basics of walk and run cycles (information you can find freely on YouTube).

Instead, its highly structured curriculum provides you with the skills and knowledge required to move characters around in a truly believable and entertaining way.

This is all based upon the same techniques which I've used throughout my long career as a professional animator.

With a solid understanding of mechanics, you’ll be able to convincingly move characters in any way you can imagine.

Explore the curriculum

Week 1 - Striking a pose

A 3D Rockhopper Penguin in various poses

In week one you’ll become familiar with the penguin character you’ll be working with for the duration of the course, whilst exploring the essential art of posing characters.

Week 2 - Finding your balance

A 3D Rockhopper Penguin stepping sideways

In the second week you’ll begin to get your character moving. We'll start out by analysing some reference before animating a simple exercise designed to explore weight and balance.

Week 3 - Jumping in

A 3D Rockhopper Penguin jumping

The third week will take things up a notch as you learn to create a full body jump animation.

Week 4 - First steps

A 3D Rockhopper Penguin walking

In week four you’ll start to explore locomotion. We'll analyse the mechanics of a walk before constructing a walk cycle and learning how to move it through space.

Week 5 - Walking with purpose

A 3D Rockhopper Penguin walking sadly

Building upon the previous week, week five explores how you can use a walk to express a character's personality and emotion.

Week 6 - Picking up pace

A 3D Rockhopper Penguin running

In week six, you’ll pick up the pace as you learn how to make a character run. After learning about the mechanics, you'll construct a run cycle before modifying it to show personality.

Week 7 - Moving through space

A 3D Rockhopper Penguin walking

This week, you’ll explore how to move characters on complex paths, and irregular surfaces, all whilst avoiding the common issue of sliding feet.

Week 8 - Breaking things up

A 3D Rockhopper Penguin about to run off

In week eight, you’ll start to add some real life and performance to your animation.
This is where you'll learn how to add variation within your animation as well as starting, stopping, and transitioning between cycles.

Week 9 - Lifting and carrying

A 3D Rockhopper Penguin about to pickup a rock

In week nine, you’ll explore weight and prop interaction as you learn how to lift and carry objects. You'll make use of constraints, which are essential for succesful interaction with props.

Week 10 - Pushing and pulling

A 3D Rockhopper Penguin pushing some rocks

Week ten features more prop interaction. You'll explore pushing and pulling actions whilst learning to show the force and effort required to create a believable sense of weight.

Week 11 - Final project

Camera focal length examples

The final weeks are all about putting everything you’ve learnt into a final, complex, piece of animation. In week eleven, you’ll plan and block your final animation.
To help you get started, we'll discuss the use of cameras in animation before I walk you through my approach to making the animation from the course introduction.

Week 12 - Final project

A 3D Rockhopper Penguin trying to catch an egg

Week twelve is about wrapping everything up, as you finish your final project and create a piece of animation you can truly be proud of. In addition, I'll take you even deeper into the animation of the course introduction.

"I’ve watched a lot of tutorials on character animation — some made by amateurs and some by professionals. Most of the time, their methods are quite personal and rather fragmented, lacking a complete structure. But this course is different: the instructor is a professional animator who also knows how to teach effectively. It includes many techniques that you don’t usually see in other videos, so I think it’s really worth recommending."

John Cheng

Profile picture of John Knowles

Meet your instructor

Hi, I'm John Knowles!

Before building Into Animation I worked as an animator and animation director in children's television for over 15 years. But, when I was first starting out, I really struggled with body mechanics.

Many of the things that I now know, were learnt from other animators, or were discovered through endless trial and error.

I’m really excited to help you create believable, entertaining, characters by sharing the many things which I’ve learnt and practiced over the years.

Supercharge your progress

I strongly believe that high quality, professional, feedback makes all the difference when you're trying to improve your animation, and I've made it an integral part of this programme.

My fastest period of growth as an animator was when I started working alongside other professionals and could benefit from their knowledge. Their feedback meant that I no longer had to guess why my animation wasn't working.

To ensure that as many people as possible have access to professional feedback, I'm offering two different levels of critique. Whichever option you choose, you'll receive valuable insights into how to improve your animation.

Using Blender

Guided Programme

With the guided programme, each week, you can share your animation assignments to receive written feedback on your work.

I will personally review every assignment and provide notes to help you improve your animation. You can also learn even more by reviewing the feedback offered to other students.

In addition, after weeks six and twelve, we'll meet for one-on-one sessions where I'll provide additional feedback, personalised tuition, and answer any other questions that you have.

Mentored Programme

If you want to really unlock your potential, the mentored programme adds weekly one-on-one mentorship sessions where you'll work directly with me.

During each one hour session, I'll provide detailed feedback on your animation, personalised tuition, and answer any other questions that you have.

This programme allows me to fully tailor the instruction to your individual strengths and goals, for the best possible outcome.

All applicants for this programme are invited to a free discovery call where we can get to know each other, and I can gain an understanding of your goals, before making any commitment.

"John is a top notch instructor who explains concepts in a way that is easy to understand and learn. He provides thorough and detailed feedback with every student submission. Highly recommended to learn animation."

Jen Puzio

Enroll Today

Why choose Into Action?

Move beyond YouTube's fragmented tutorials

No more adverts, sponsored segments, or videos built for retention rather than instruction.
Into Action's highly structured curriculum consists of more than 20 hours of lectures and practical demonstrations, delivered over the course of twelve weeks.

Escape the overwhelm

I know that animation can be hard to learn, so I provide clear explanations, teaching you what you need to know, when you need to know it, and answering questions whenever you have them.
The first week of lessons will be available immediately upon enrollment, with the remaining lessons released in manageable batches each week.

Gain real world animation knowledge

You'll learn the same professional techniques and workflows which I've used successfully, for many years, within a range of animation studios.

Avoid the doubt

All demonstrations are in real time, with every decision explained. No more trying to guess what someone is doing in a timelapse. You can see exactly how I approach every step.
This is the closest you can get to looking over my shoulder as I work.

No more stiff, lifeless, animation

Learn how to build natural, believable, motion, breathing life into your characters and avoiding the stiffness which often plagues beginner work.

Make real progress

You can't learn animation by simply watching videos, so putting theory into practice is essential. Alongside the lessons, you'll recieve weekly assignments designed to test your understanding and help you to put in the practice required to start seeing real progress.

No more guessing what's not working

All animation assignments can be submitted to receive feedback.
High quality, professional, feedback really accelerates your progress, and Into Action offers two different levels of critique to choose from.

Never left struggling

If you ever have technical issues, you'll always recieve a rapid response so that you can get back to animating as quickly as possible.

No time? No worries!

Lessons are all pre-recorded, allowing you to watch them at a time which suits you.
Assignments can be submitted for feedback whenever you're ready.
Thare are no set deadlines.

Forgotten how to do something?

The lessons will be yours for life.
Take them at your own pace, and return at any point in the future.

Unique, production quality, character

3D render of a penguin

I've designed and built this little Rockhopper Penguin character specifically for this course, using a rig setup similar to that which I've used in professional studios.

Not only is this character fun to animate but, since it's not available anywhere else, your work will stand out from the crowd.

Once you've completed the course, you're free to make use of the character for your own animation practice.

"I’m so glad I enrolled in this course. Throughout the 12 weeks, John reveals the secrets of both the creative animation concepts and the hard-to-learn, in-depth technical skills needed to truly bring a 3D-character to life."

Eva Schicker

Imagine what your animation could look like, in just 12 weeks!

With a carefully planned structure, feedback, guidance, and support, Into Action is designed to produce real results so that you can animate truly believable characters.

It can't be done without hard work but, by the end of the programme, you'll have learnt the same techniques which I've used, every day, throughout my many years of professional animation.

After completing the assignments, and applying the feedback, you'll come away with animation you can truly be proud of, and the power to convincingly bring characters to life.

A 3D Rockhopper Penguin holding an egg
Limited availability

Ready to get started?

Into Action: Guided Programme

TRANSFORM YOUR ANIMATION

Structured lessons, feedback, expert guidance, and support, all designed to deliver real results.
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  • A highly structured twelve week programme.
  • Two mentorship sessions for specific guidance.
  • Written feedback on all assignments.
  • Support with technical issues.
  • Over twenty hours of lessons and demos.
  • Unique, production quality, character rig.
  • All course resources.
  • Streaming access.
  • All future updates.
  • One-time payment - Lifetime access.
ONE TIME PAYMENT
$499
+ tax
Enroll now

Into Action: Mentored Programme

UNLOCK YOUR FULL POTENTIAL

The same structured lessons, with weekly, one-on-one, feedback and tuition, for maximum improvement.
‍

  • A highly structured twelve week programme.
  • Twelve mentorship sessions for personalised tuition.
  • Live feedback on all assignments.
  • Support with technical issues.
  • Over twenty hours of lessons and demos.
  • Unique, production quality, character rig.
  • All course resources.
  • Streaming access.
  • All future updates.
  • Two ways to pay - Lifetime access.
ONE TIME PAYMENT
$1499
OR 3 MONTH PAYMENT PLAN
$549
/month for 3 months
Book your free discovery call

FAQ's

Is Into Action suitable for beginners?

Into Action is designed for anyone who wants to bring characters to life within Blender.

Whilst no body mechanics experience is necessary, an understanding of the animation foundations is essential. Fortunately, my free Into Motion course has you covered! This is also a great way to experience my teaching style before joining Into Action.

Can't I just learn all of this for free on YouTube?

Honestly, you can probably learn many of the more basic things that I teach, if you spend long enough sifting through YouTube videos.

What you'll really struggle to find are the professional techniques that I share, which will help to accelerate, and elevate, your work.

What you'll definitely not find on YouTube is a highly structured curriculum, my production quality character rig, the chance to watch every step of my process, or my feedback on your animation.

What if I don't have time to commit to the programme?

I know that sometimes life gets in the way of the things that we really want to achieve.
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Whilst it would be great if you could complete the programme in twelve weeks, I know that's not going to be realistic for everyone.
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That's why all lessons are pre-recorded, with lifetime access, giving you the flexibility to progress at a pace which suits you.
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Assignments can also be submitted for feedback whenever you're ready.

Can I pay in installments?

Installment options are available through AfterPay, Klarna, or PayPal, within certain regions. Where these options exist, they will be found on the checkout page.

Will the final project be the same as the animation in the trailer?

I break down the creation of this animation within the course, but my intention is to give you the skills and knowledge to create your own, unique, final project, similar to my animation of the penguin chasing the egg.

Does the programme cover expressions or lip-sync?

I do cover a small amount of performance, since this is what provides the entertainment value in our animation, but the lessons are primarily focused on teaching animation body mechanics. Therefore, I don’t cover lip-sync and I only touch on expressions briefly.

These are subjects best reserved for a dedicated performance course.

Will I be releasing a dedicated performance course?

This is something which I’d love to do, but it’s entirely dependant upon how many people choose to take Into Action.

Performance is something which really does depend upon a detailed understanding of body mechanics. I wanted to release this course first, to ensure that students, in any future performance course, have a sufficient depth of body mechanics knowledge.

"This course is not only for those who want to get started in 3D animation, but also for those who already have knowledge and want to make the switch and adapt to the Blender workflow."

Julián Villanúa

Still have questions?

3D render of a penguin

If you're considering Into Action but are still unsure if it's the right choice for you, feel free to book a discovery call and I'll happily answer any questions that you have.
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Book your free discovery call